Back in my day! (Love Thursday)

This particular blog has absolutely nothing to do with Second Life, so if you absolutely have no interest in reading anything real, click away now!

Hi, thanks for staying.

So today my oldest son and his high school band are competing in a concert and jazz band competition.  The competition is right across the street from my office, so I get to go watch him!   I am very excited.

When I was in band (yes, I am a MAJOR band geek!), we did the same thing.  One thing is different though.  In the state I grew up in, when we did these competitions there was a different component.  For all you band geeks out there, it was called "sight reading".

Basically how it worked was that we were given sealed envelopes of our music.  Our director was given 10 minutes or so to preview the score, and make notes.  Then, we were given 5 minutes to open our music, have our director point out thing he felt were significant, then we had to play it!

Of course this was only one part of the overall competition, but it was kinda exciting to read something brand new like that, but it was also scary as hell.

For histories sake, my HS band ususally did VERY well at both these types of competitions and marching and field shows as well.  We were a hell of a band, and had the racks and racks of trophies to show for it.  

When I asked my son about this last night, he looked at me kinda funny.  "We don't do that dad" he told me.  WHAT!   I was stunned.  Once I recovered, I got so good old fashion dad ribbing in, which was tons of fun.

Even though they are not going to "sight read", I am very excited to see my son play today.  His HS band is the band to beat this year.  They say the nut doesn't fall far from tree.   I only hope he gets all my good stuff, and none of the not so good stuff.

I think I am gonna turn this into my Love Thursday post since I have not done one in a while, and I love my son, and I love good music!

Have a wonderful Thursday everybody!

The one thing that never changes...

...is the fact that there will always be changes.

People hate change.   I don't quite get that, because life IS change, but we humans are creatures of habit.  We learn to do things in a certain way, right or wrong, and we fight any attempt to change that process.   We become comfortable with a certain process, and rarely to we embrace any attempt to alter it.

I personally am not afraid of change.  I have fought against change at different times in my lilfe, but overall I try and be open to change.  I do not subscribe to the notion that change for changes sake is a good thing, but I do try to look at what benefit any particular change might bring, before I sign onto it.  When my wife and I decided to pick up and move to another state 10 years ago people thought we were nuts, but it was the best thing we have ever done, and has had a huge positive affect on our family.   Change is not always bad.

In that light, I have been looking forward to the new Second Life Viewer 2.0, which was released to Public Beta today.  As soon as I heard about its release via Plurk (thank you Prad!), I downloaded it and began to poke around.  The interface is quite different, and after watching a quick video on it, I just started to play with it to see what I thought.

First of all, the biggest concern I had was how would the new viewer run on my aging Dell laptop.   Up until today, most viewers would not run well on my poor lappy, except for the Rainbow viewer by Boy Lane, and the latest Snowglobe viewer.  I was pleasantly relieved to find the new Beta 2.0 ran pretty well on my system.  That was a huge hurdle in my book.

After playing around with it between RL phonecalls and meetings, I felt pretty comfortable with the whole thing.   There are still parts I have not explored yet, and I have had to ask on Plurk where to find a few things that I was too lazy to dig around for (thanks to all that have been helping with that), but I can see where Linden Labs was going with this new interface.

I don't want to make this a review on the new viewer, because I think if you want to see it, you should download it yourself and give it a run.  Don't be scared, it won't bite you (or at least that feature has not been added just yet).

But I would like to point out one thing.  Even though this new beta version seems to run pretty well on older hardware (and btw, the new Snowglobe V2.0 even runs a bit better on my older hardware), there still is a lot of work underneath all this fancy new interface stuff that needs to be done.

I know that Linden Labs has quite a bit on thier plate on the back end.  There has been much written about making the communications process between the viewer and the servers more efficient, changing the protocols used, etc.  My main hope with this new 2.0 viewer is that they have laid the groundwork for those changes to be implimented in a much cleaner fashion.

The debate over new features vs improved reliablity has been waged over and over.   There does need to be a balance of both I feel.   A stable grid and viewer do enhance the overall experience, as do new features to make everyday Second Life living easier and more enjoyable.   The new feature train has been moving ahead very quickly with all the 3rd party viewers available these days, from Snowglobe to Emerald to Rainbow.  I hope that with the new 2.0 code, that more changes will be made to help the speed and reliability part of the equation.

We also must not forget, that Linden Labs is a business, which needs to be able to make a profit for it to continue operating.   They have been implementing things to help draw in new users, then keep them at a higher rate.   The new linden homes is just part of that process.  The new interface for the viewer is also part of it.   Looking to the future is essential for any business, especially in today's economy.  If these changes help Linden Labs remain a profitable businss for many years to come, I am fully behind it, and I will change to accomodate.

I know change is hard.   Any new idea, or venture, or change in direction requires energy to get off the ground.   People are busy, and to have to learn something new takes time, but I feel it will be time worth spending.   This new viewer is just out in beta, so right now there is not pressing NEED for everybody to use it, but I would suggest you set aside some time and start getting used to it.   It will make the inevitable changeover less burdensome when it happens.  Also remember, that the point of a public beta, is to see how it works in a much larger pool of users.    There is still time to make tweaks, fix bugs, and possibly even implement some new ideas before it becomes the official viewer.   If you have ideas, bugs, suggestions for the new viewer, make sure you make then through the proper channels.  it's the only way the people behind the viewer, will know what is really going on.

A few links to help you along:

http://secondlife.com/beta-viewer/

http://wiki.secondlife.com/wiki/Snowglobe

and remember..Change...CAN be...good!

Practice makes Perfect!

There are certain jobs in our real world that take a LOT of training to do. Many of these professions use virtual simulations to help people practice their skills, before putting them into situations where a mistake could cost millions of dollars, or lost lives.   Think about what pilots have to go through, in order to keep their flight status.  The simulators they use these days are simply amazing to see, and I bet even more amazing to actually use.

I have worked on several projects inside of Second Life during my stay, and each one has taught me something that has had a positive affect on my skills in RL.  I have been learning website design, and graphic design, and have been doing more web marketing recently, which as rolled over into a few RL projects I am currently working on also.

Which is somewhat interesting, because one of the articles that I read many years ago that peaked my interest in SL was about how the Dept of Emergency Response (Which now I believe is the Dept of Homeland Security), was using the technology of Second Life to simulate real disasters, and training the responders.  That was very fascinating.

I was thinking more about this subject recently, especially when I got a compliment on a logo I did for the company I work for.  Granted, it was nothing real fancy, and could be tons better, but the skills I have learned in SL doing photography really came in handy.

It also reminded me of an old friend that is no longer in SL.  Shortly before she left, we had a nice long talk.  She told me that being in SL really helped her come out of her little shell she had created for herself, and had helped propel her into the dream job she had always wanted, and even helped her become more confident in herself, which led to her going out more.  Because of all that, she then met a man that she was really starting to have feelings for, and he was falling for her also.  In her mind, she was able to use SL as a testing ground for some real life achievements.

So what if SL is more than just a fantasy world.  What if it really is a testing ground for some very real challenges, and improvements of our real lives?   Does what we do in SL really have that much of an affect on our Real Lives?  Does how we conduct ourselves inside this fantasy world relect who we are in RL?  Is it possible to really become more than what we were when we started by practicing in SL?

I am not sure of all the answers to these questions, but I do know that my experience in SL has taught me some very valuable things about RL, from both a personal standpoint, and a professional one as well.

So I will add one more thing to my list of things that I love about SL.  It gives me an opportunity to practice things that will allow me to improve my RL, in ways I probably would never have considered before.

I hope that SL can be that for all of you also.   It is a very valuable resource, when used that way.

Have a great Monday everybody!

Big Announcement!

Ladies and Gentlemen, boys and girls, I have something that I want to share with all of you!

No, it's not that I am really a woman in RL (shocker, I know).  It's about a project that I have been working on recently.  It's something I have been thinking about doing for a while, and it has finally all come together.

It is still a bit rough around the edges, but I have been sharing it with a few friends, and they have been giving me some great feedback, and a very positive response overall.  So I am announcing it to the world, sorta speak..:)

Here it is!  My latest blog/website...

SecondBodies.com

The goal of this site is multi-fold.  The two main objectives is to have a place where people can share the hard work they have done on thier avatars in Second Life.  The second main objective is to have a place where people can browse through different looks, and have information regarding how it was made, so they can learn about new items, new shops, and/or new skills!  The focus will be just on the avatar itself, and parts to make it what it is.

On the topic of the second objective.  I have been getting some great response so far from the women, but I REALLY want this to be a good resource for men also.   So I need a bit of help on this front.

Ladies, if you have a man in your life and/or you have men you know in Second Life that have a look you like, please encourage them to submit an entry!  You might even make a fun night out of it to help them take the pictures (hint hint).

As you already know, men usually are not big shoppers, and are basically visual creatures.  One of my hopes for this site is to give men a place where they can see what is available out in the world.

Anyway, as far as announcements go, I know this is a bit unconventional. But then again, I am a bit unconventional.

Please take a look at the site and let me know what you think!  There is still work to be done on it for sure, but it has been coming along nicely I think.

I would also like to thank EVERYBODY that has already submitted, and is planning on submitting a post.  I have been overwhelmed with the responce so far (in a very good way), so THANK YOU ALL VERY MUCH!

I now return you to your regularly scheduled SL wednesday evening.

The More You Know!

I have spent many an hour working on getting my laptop to run Second Life as best as it can, and I have achieved a pretty good environment for myself.  My home lot runs pretty well, but when I venture out onto the grid, I usually run into lots of lag, and I am always curious as to where it comes from.

I have heard a lot of things that people have said that will help with lag, especially at busy places with a lot of avatars (i.e. Store openings, big sales, concerts, etc).   I always wonder how much of  these "lag reducing" methods actually work, but I have never taken the time to really dig into them.

Today I found a blog post that really digs down into the causes of lag, and what is really true about what might be done to reduce it.  I honestly think that anybody that owns a store, or a sim, and wants to make the experience that people have in your palce the best that it possibly can be, need to read this post thoroughly.   It has some really important tips to make things just work better, which I think if implemented properly, would really improve the over all experience for many people.  


I hear a lot about how Linden Labs needs to make things better, and while I am all for pushing Linden Labs for performance enhancements, I am also a big believer of people doing all that they can to make thier own lives, both RL and SL, better using all the tools and techniques available to them.

If you are a builder, a store owner, a sim owner/manager, a content creator of almost any type, I think you will benefit from the information in this post!

Please take a look and please let me know what you think!  Feedback is always appreciated!

Have a lag free day!

Slap me some Skin Bro! (Nice Rant!)

(I call it a nice rant, because I am not really angry, just a bit frustrated)


OK, I am going to rant here for a few minutes.  I don't mean any disrespect with this, it is just me venting my frustration.

I had a friend recently want to show me a skin shop she "found" (I had already known about it).  They had some new skins, so I figured I would get some demo's just to look them over.

I happen to love my current skin, but even that designer has a new one out, so I decided to get a demo of that one also..just for some fun comparisons.

Here is my complaint.  I collect the demo's of these new skins.  They appear in a folder in my inventory.  I look in the folders and they have the "name" of the skin, and usually some number reference.  There is no way for me to know what demo skin is what.  I have to try them all on to find the one that I saw in the store.

Granted, I am kinda picky on my facial features (I am partial to beards), and I would probably end up trying them all on at some point, but it would be REALLY helpful if there was textures included in the demo pack showing each face, and the name of the skin in the folder that matches it.

Guys are not big shoppers, and when we have to sort through things over and over because we are not sure which one is which, we get VERY frustrated.  I really makes us NOT want to buy a new skin at all, because it is just too frustrating.  Woman have a memory geared for this kind of thing, men do not.

Here is my suggestion, if anybody cares to take it.  In each demo folder, have a texture that is a mosaic of all the skins included, probably just the face shots like you have at your store.  This may be harder than I think given the limits of texture sizes, but maybe not.  On each picture, have a way to identify each skin, so I can look at at the folder, and see exactly what skin matches with the pictures.  I personally would also include a close-up shot of each one, so we can see it in the picture better, but the mosaic is key, because we can sort through them nice and easily to find the skin we saw in the shop, and try it on.

Personally, I think that each group should include all the skin tones, but that might be being a bit too picky.  If a mosaic is included in each demo pack, its not hard to get each tones demo pack, and look to see which one I want to try on, and then do it.

Outside of that, I am soo happy that men's skins have been improving so much.  Cudo's to the creators who are amazingly talented, and are devoting their time and energy into creating these fantastic skins!

The Evolution of Man on Second Life



I have been in Second Life long enough now to see some amazing improvements.  So many things are different these days, that somebody new coming into this world usually does not have any idea of the progress that has been made to get where we are.

As far as avatar improvements go, there have been huge strides in how good you can get your avatar to look. If you talk to any woman who has been around long enough, they will tell you all the options that are available for them.  Women have a huge advantage over men in the availability of shapes, skins, hair, clothes etc.

But I wanted to review something for the guys.  Although we do not have as many options as the ladies, it really does not take much to make a huge difference in how your avatar looks.

I went back to on of the default avatars available when you sign into Second Life for the first time.   I chose  "Musician Male by Renegade Clothing" for this example.





So that is a default avatar for Second Life.

So I decided to add in each basic part from my current avatar, one part at a time.  To illustrate how some very simple things can really make a difference.

So I added my current shape:



Quite a difference, right?  Already the avatar starts to look better, with just the change of a shape.

Next, I added my current hair:






Even more change.  I think it looks pretty good, even though I hate black eyes on my avatar.

Next I added my current eyes.




Not a huge difference, unless you look close.  But I have gotten many compliments on these eyes, and I like the way they stand out.

I don't think this guy looks all that bad to be honest.  I have seen much worse on the grid.

Lastly, I added my current skin.



Now that is the biggest difference of all.  The amazing quality of the skins available to guys, while not as broad as the ladies have, has really improved dramatically!

These simple things, really do change how an avatar looks on the basic level.   I think it shows how far you can really take things in Second Life with just a few simple steps.

I have been hearing all sorts of things about the new client/server stuff about new meshes and all.  I have a pretty strong feeling that it will take things even further which should be VERY interesting.

Ok, here are the parts I used for this demonstration:

Shape - RAFAEL by MADesigns
Hair - Modern Rail by ARGRACE
Eyes - Twilight Eyes by Exodi
Skin - Jonas SK 6 (hair) by Belleza

I think many guys feel a bit intimidated about changing their look.  So guys, if you have any desire to change your look but have no idea how to go about it, understanding how each item can change your look is a good first step.  Then I would recommend  finding a woman friend, that you think has good taste, and take her along shopping.  Trust me, it will be a huge help, and a heck of a lot of fun!

Good Luck!